Blog

This blog is about games made using Fungus and other related news. You can also check out our old Tumblr blog to find many great games that use Fungus.

Fungus Beta 8 (RC) available

Update: We've just released Fungus Beta 9 to address some minor issues. Details here.

This release fixes some bugs reported by users and adds a few handy minor features. You can grab it from the download section. Full release notes are available here.

We’ve added some new commands to interact with Unity scenes. You can now use the Spawn Object command to instantiate a prefab, and the Call Method command calls a script method by name on a GameObject. The Set Text and Get Text commands can be used to read and write text from any UI text object (e.g. from an Input Field).

There’s a new Fungus Town example scene which shows how to use Parallax Sprite objects to achieve easy parallax scrolling effects. Thanks a million to Denman Rooke for the fantastic background artwork in this scene!

For drag and drop gameplay, there’s a new Set Collider command which allows you to enable / disable groups of clickable and draggable objects with one command.

There’s also a new property to control the writing sound volume on Say Dialogs, and we’ve made some display improvements to Event Handler blocks and Views.

Unless something major turn up this is the version we’re submitting to the Unity Asset Store (as a free asset) so if you spot a bug let us know!

Fungus Beta 7 released!

We're delighted to announce the availability of Fungus beta 7! This will be the last beta release before we submit Fungus to the Unity Asset Store as a free asset, so if you spot any issues please let us know on the forum or open an issue on github.

Sherlock: The Game is On! (Playable demo)

Sherlock: The Game is On! (Playable demo)

This release contains some amazing new Visual Novel storytelling features contributed by our friends at Improbable Studios, including a short demo from the game they're developing 'Sherlock: The Game is On'. Many thanks to Sara Mena for helping us with additional character artwork for the demo.

We've added dozens of productivity enhancements to make it faster to create your stories with Fungus. Powerful new flow control commands allow you to easily direct the flow of execution in your command lists, blocks and flowcharts. We've redesigned the variable save/load system to give you full control over saving game state.

The new localization system provides an easy multi-language workflow that works with any spreadsheet editing software. Writers can now export all the text in a Fungus scene to a text file, work on the story in the editor of their choice and then easily re-import the text back into the game. There's also new command reference documentation so you can find out exactly what the parameters for each command do.

Finally, huge thanks to Paul Mc Grath for putting together a comprehensive new set of tutorial videos which cover every feature of Fungus.

You can download Fungus Beta 7 now and the full list of changes for this release is available here.

New site, new blog

Hello!

Well I finally got around to adding a blog section to our shiny new site. Hope you like what we've done with the place and if you have suggestions for improvements just let us know on the forums. Note that you can still find the old Fungus forums over here.

It seems like there's some cool new thing happening with Fungus nearly every day of the week at this point, so the plan is to use this blog to share all that juicy info with you. Check back regularly!

Chris