Blog

This blog is about games made using Fungus and other related news. You can also check out our old Tumblr blog to find many great games that use Fungus.

Fungus v2.3.0 released

This is an incremental update, with several new commands, improvements to existing commands and a bunch of bug fixes.

You can grab the latest version from the downloads section and it'll also be live on the Asset Store in a few days time. As usual, if you have questions or spot any bugs please let us know on the forum. Enjoy!

Chris

Change Log

Added

  • SetDraggable2D command #191
  • WaitInput command #276
  • Fade UI command to fade UI objects #349
  • Read Text File command to read a text file into a string variable #344
  • Added Set Audio Pitch command #340
  • 'Center View' button to center Flowchart window on all Blocks #302
  • Clear Menu command #300
  • Set Slider Value command #297
  • Stop Flowchart command #289
  • Integration with Esoteric Spine animation system (available in Fungus/Integrations/Spine folder)

Changed

  • Added null checks in Flowchart variable accessors
  • Set Say Dialog property for characters
  • Can now specify the gameobject to shake for punch tag in Writer component
  • PlayMusic command has a loop property
  • Updated reorderable list control to v0.4.3
  • Updated to LeanTween 2.30
  • Added HasExecutingBlocks() and GetExecutingBlocks() to Flowchart class
  • Remove unused Text Width Scale property on Say Dialog
  • Can now specify a camera to use with Camera command (not just main) #319 #307
  • Can now disable Camera Z being forced by View commands #319
  • Text tags now support multiple parameters.
  • Write command now works with Text Mesh Pro text objects.
  • Writer.InstantComplete property controls click-to-complete writing.
  • Shake tag shakes camera instead of Writer game object.

Fixed

  • Ensure parentBlock is set when block executes #320
  • While loop with following If doesn't loop correctly #354
  • Auto cross fade music in Play Music command #199
  • Play Music call doesn't restart if same music already playing
  • Concurrent Say commands on same Say Dialog should interrupt #356
  • CustomGUI class not in Fungus namespace #353
  • Whitespace trimming after {wc} & {c} tags #346
  • iTween commands on the same gameobject can conflict #342 #303
  • Show Sprite should affect child sprites #338
  • Null reference if command classes have same name #312
  • End command indents when not matched with an If #308
  • Draggable objects behaving incorrectly #310
  • Inactive localizeable game objects are now also cached #322
  • SceneManager warnings in Unity 5.3
  • Fixed Windows store build 268
  • Fixed Writer beep timing issues in WebGL #295
  • Removed say command from Flowchart prefab